Thursday, 27 May 2010


Right. The action score is done. I've uploaded it to my file on adrive, it's called 'Out of The Frying Pan'. There is two versions, one uncut version and another cut to the animatic. The track begins on the shot where the target jumps out of the chair. Let me know what you think guys, of course I will change it if you wish!

Wednesday, 26 May 2010


...The tweaks you've done... I'm starting to think that they are VERY grey and unsaturated - when starting out this film we had BRIGHT concept designs and bright BOLD colours... and during your grading ... its starting to look a bit like a zombie film... The lighting I did in shot 4 (above the Fan) was really bold originally ... and now its so grey with so many overlays the lighting through the slats is almost invisible... any chance you could tone down the shots and overlays by about half - almost 3/4 in some.... i thought it was just going to be the first few shots that were dark to set the mood not the whole film to create the suspense of the hitman ... and then lighten up with the target in his boxers.

This is just my opinion atm... I tried to ring Sam but no answer... he may like it *shrug* if so... keep on going with it but my feeling is that it seems to be heading in the wrong direction for my liking.

Dan Dalli was impressed by the original table shot... but with the filters on it and overlays its looking flatter and flatter and I can see him making the face of :s... which is what I did when I first saw it tbh but I was waiting to see if it grew on me.

A few more shots down the line... and a DAY before deadline (I know and sorry) we can still hand in your version for submission if you want to keep what you've done so far but I was wondering if you could do a brighter version as well - keep us ALL happy :p
If not... I'll do another version of grading in another file for our submission.

Again... just my thoughts... I know you like how its turning out... which is why I don't want you to get pissed off with this but I had to see how far you were taking it... and I think its a bit too far personally.

Let me know your thoughts on the matter.


Should be a new sound file for you tonight (around 7pm) again some shots may be added in but its pretty much the final timing of the shots that are there... if that makes sense. eg may have missed shot 45... and gone straight to shot 46.... but still something that works hopefully for you to work with.

Tuesday, 25 May 2010


Right guys. Just to let you know I did a bit of mixing today, and I did not like the ending to the Action piece that I had composed. It was kind of messy. So I recorded a new one, which is much better. I'm going to splice parts of the original ending in with this one though. The ending settles with a terminator like soundtrack, complete with plucked pizzacats, de-tuned organs and heavy guitars (inspired by the Halo soundtrack). Mixing should not take too long, and I should hopefully have it finished within the next 24 hours. Let me know what you think guys!

p.s.I've tried to download Sam's new animatic three times and it keeps mucking up. It think it is adrive!

Camera Angle

Let me know what you think of the camera angle, going to render it soon...

Monday, 24 May 2010


BIG problem guys . Me & stu were about to render one of his shots and it appears that stu has been using the OLD TARGET model, aka the target model thats uv'd ONLY . no shader info, no nothing, even the eyes are still nurbs .. which is the biggest problem !!!!

I, Mu & stu tried to fix it.. no luck

I'm glad dan imported the new model with shaders etc i made into the other shots ( shots for example that ferhan worked with) because that's the correct target model. Stus target model needs fixing URGENTLY as it's the wrong one.

This means every single shot ... which has the old model in it is gna need to be ;

Converted to polys
Fix the rig (connect the new eyes to the rig w/e )
and re-UV & texture the eyes again for every single shot. not cool

Run Forest!

Sunday, 23 May 2010

Bad news

sorry for te bad news but i dont think we would be able to use the bullet through the can dynamics. When importing the can itself into realflow, the scale of the can is very small compared to the size of the emitter. I tried scaling down the emitter to see if that would solve it, but becuase i scaled the emitter down to its smallest size the particles that emit do not stay in the can but it decideds to fall out of the can. I added gravity to fix it but it is doing the same thing. The only possible way of doing it would be by scaling the can up way big. i recorded a vid so you will see what i am talking about

Shot 45

Yo in shots to render folder on A-Drive I found shot 45. But the target doesn't grab the Hitmans leg in this one, so is it finished? If so then I will import the animation to the room and try and set up an occlusion of it this evening.

I'll check back later.

Saturday, 22 May 2010


Yo lewis, just wanted to say the file you gave me i kind of had to change a few things around on the animation. what im going to do is start the animation from scracth but keep your expressions


GUYYYYSSS! I was trying to tweak this animation, but this crazy stuff happened with the hand! I didn't even touch it. I wanted to finish the tweaks for this shot so JC can render it HELLP!

Friday, 21 May 2010


everything is on a drive

all my shots and props such as the ninja knife and throwing knife are on the a drive in my folder. the shots are in shots to render. Ive set a shot up on vanguard that just needs rendering,

where are the target textures?

i looked on vanguard for it but all i gotta do is add these to the target then i can render the target shots. I will hiopefully be in on sunday

Dalli Message

Message from Dalli guys about this Monday coming....


Hi Guys,

As you know next Friday the 28th, is your hand in for your final films and work. I would like you ALL to be in this Monday at 1.30pm as I want to go through with you all what we expect for submission and how for you to submit correctly.

Also I want to talk about the prep for the degree show and what is needed from you all to make sure no misses out. I suggest you all think about how you want to display your work at the show. As a group or as individuals.

Thanks Dan <><><<><>

Josh + Sam

Josh - Adrive folder - shots to render - Target_blinds_updated ... didn't know what shot number it was!!!

Sam/Ferhan - I'll be in STRAIGHT after I hav sorted my tyre/got a new one/repaired it = about 10.30 I hope.


Wednesday, 19 May 2010

Any shots that are fully complete with layers etc

we can get them finished by the end of tmoz and friday for compositing easy.

right I'll see you tmoz !!!

First 35 seconds of sound

Here is a lil taster of my work today guys. this is the most complete section so far. currently working on the next section of foley and spot FX. once all that jazz is done it will be finishing touches like the music you guys supply etc :). I will most likely be working early in to the hours of the morning tonight with all that. All the room ambience's for the scenes throughout entire video are done too.

I have a question:

I cant exactly tell from the video i have, how many shots are fired exactly? im sure its quite a few from his pistol alone as he runs out of an entire clip before getting to the guy he is protecting across the street. Could you guys shed some light please? :)

Thank you!!

Shot 33 Render'd

complete with zdepth, occ layer, and motion blurage!

shot 25 progress

almost there with this one. I dont know why it spacks out at the end but ima gonna fix it

Shot with the TV

Just wondered, what is the guy watching in the scene with the tv? i need to record some room ambience with tv on in background and just wondered what you all had in mind...

3d Animatic

Hey guys,
The full 3d animatic is on the adrive as from last night. Its in the animatics folder. I suggest you all download it and check out how the shots transition. The file size is about 200mb to maintain the quality, so it may take a while to download.


could you check if shot 36 normal and occy renderd complete


Tuesday, 18 May 2010

Lewis Shottorama

These are my two shots guys, hope it wasn't cutting it too fine. If you don't like them I can change them!

Monday, 17 May 2010


We don't have a room tomorrow - so you might wana come in 4pm if your going to come in - all the shots we are attempting to get onto the Adrive but obivously we won't have a room so... sup to you when you come in. We have a fair bit rendered out now... thinking nearly half the film


Though I’m obviously not the director i'd like to give everyone a pat on the back ! not long now until it's all done . Just one big push left and it will be over . Knuckle down and bite the bullet and get this bugger finished ! Everyone’s doing great congrats to you guys ! Hooooooorar

Additional note . Thank you ravensbourne for moving and cutting our deadline by a MONTH .


i'll be in tmoz doing my shiz .. just spent today trying to sort out pirates ship .. 104 objects to uv ... i very much doubt its going to happen . Shame they never gave me this earlier . anyways .. time to concentrate on colour grading for you guys . see you tmoz !


heya chaps, bit of bad news on my part, my deadline has now moved to this Friday unfortunately instead of Monday the 24th. i haven't a clue why we have such a retarded deadline on my course but im stuck with it. There is a chance i wont get much in terms or my portfolio deadline but if you guys can try get me something by latest Wednesday morning that would be ideal as i would be going uni on Friday to hand it in :\.

dw tho everyone, even after my deadline ill carry on working with you guys to get it sounding ace but yer, even half the film would be ace for Wednesday morning. sorry to spring this on you all like this but i only found out today shaving two whole days off my working schedule :\

Sunday, 16 May 2010

Looking Sweet...

Just rendering the textures for this shot, heres the occ to get you excited. Its looking good...

3 Days

Ok guys - most of our animation is now done - theres a lot on the Adrive that we need to get rendered out and composited - can we try and get as many as possible on this - We need a help with altering the lights and things for each individual shot - its very hard to set up each scene as it stands as we need different things in each.

I'll see you all tomorrow I hope - I think Sam said he was considering staying late and getting some renders done which'll be good... just because you finish your animation shot it doesn't mean the films done and your role has passed... move onto the next one or ask us what else to do.

We need to have as MANY renders as possible on the ADrive by Wednesday so we can get them to Kai for the Sound overlay... the more we can give him the better.

KAI if you read this - please note - each evening there will hopefully be a new sound file on the Adrive for you to work with and to overlay on so you can keep us posted on that front - just let us know how its going. I will upload another tonight for you - Sam and I managed to get shots 2 and 3 composited but the lighting will most likely change.

Stewart - we had to cut your second shot (labelled as Camera shot 3 - but actually shot 4 on the list).... walking towards the table ... it was glitching out by the window and on the hitman - something todo with the alpha channel... and the walk cycle from the back didn't look great - his legs are REALLY far apart each step.... Hope thats cool that its been cut. It has been rendered so you can view the final outcome and use it in your portfolio if you wish - but it has glitches as I said.

Ferhan - we need the 3rd Computer from the door as our project is set on the L: there... grab it when you come in each day mate. Thanks

Hope all is cool.
Catch ya 2mr

Saturday, 15 May 2010


Ok Dan i have posted up my shots on the adrive. ive put shot



I'm at Rave - rendering :) lol only me here and I have every comp... well I can only handle about 3/4 at once... but yeh - rendering shots is going down.
Shot 8 - Rendered last night and is looking nice atm... camera seemed to go walkies but I set one up... late yesterday evening with Sam - rendered out fine. Checking other shots today as well as setting off plenty.

Realised we gotta IDEALLY render 5 shots a DAY (including Sunday as we need Kai to do the audio still.

Friday, 14 May 2010


Make sure all your files are updated on the Adrive (SHOTS TO RENDER) - looking at you Ferhan as we NEED to render them on Vanguardie lol. Sam and I are going to be in tomorrow setting them up and hopefully getting some KICK ass shiz out.

We shall see how we do tomorrow.
Tonight - I need to get my shot done - so I can't go out :( can't fall behind schedule now can I!? :( lol

Tomorrow prep

Ahh good, nobody misses me :P

Dan tomorrow I was gonna crack on with my last shot, the Ninja. Since I have to leave the other shot alone now, just wondering if the shoulders and all are weighted now on the A-Drive? I thought they where but I remember reading something between you and Spence involving textures so I wasn't sure. Just let me know if they are and where it is and I'll sort that out tomorrow.

P.S. I dunno what all this business about setting up renders on Vanguard is. Not sure if your on about laying out the animation in the scene and importing textures or whatever or whether it just means sending a shot to render but I should be finished with all my animation after this weekend (as best as I can do it at least) so I can jump on with whatever that entails once that's through.

Heads up

Yo guys just a quick post to let y'all know I may be a little less active on the blog over the next couple of days because I am house/dog-sitting for some people until Monday morning. I have my laptop with me so I can still get my animation done, but they don't have wireless and their desktop that I'm using now is a bit dated so it's a hastle to use. So I won't be as ever present as usual. It's not a big deal but usually if someone needs like a file from me they message me on the blog so in the event of this just get my mobile number off Sam or if it isn't urgent put it up here and I will make sure to check the blog every evening.

Try not to miss me too much.


Thursday, 13 May 2010

This is meant to scare you

Ok.... we have under two weeks NOW until we hand in all our work for our BA Hons ANIMATION Degree - the rest is for the degree show.

MAYBE this will mean ppl will be staying late, setting renders off or compositing a little more rather than leaving it all to myself. Thanks for all the hard work ppls.... but we gotta churn MORE out in these TWO weeks than we have all year - we got to RENDER pretty much EVERYTHIING and god knows I'm not going to set up 50 renders on Vanguard alone - Sam - if you want this finished - get nominating - we need a 'Simon' to SEND off renders and to check they come out but we still need all animation shots DONE.

Keep it up.... and have a think - if your not doing all you can.... DO MORE! lol

Ps... Ferhan and I got a cheeky pizza today... it was goooood!

yum yum

This is looking good .

That is all.

Progress on shot 22

Shot 35

This is shot 35 so far - I'm NOT supposed to be working on it - but now I've fixed the door issue... when this is blurred in AE it'll look SWEEEET - havnt actually finished the animation but its passable for now.

Shot 28 & 30

QQ animation

Here is shot 32 so far, It's a lot harder than I thought it would be because he is actually interacting with the environment. Putting weight on the windowsill and moving the blinds.

I think Dan said something about the blinds being latticed, but I dunno how to get the things to move/ bend. I've been fussing over this one for too long, so if there are any crits then put them down and I'll try to fix what I can. After that if anyone else wants to clean it up a little then please be my guest.

right now I can't look at it anymore though :P

Message to Spencer

The motel tga's wont be ready for tomorrow as the occ layer is taking a while. Shot 7 completed on the render farm, so you can composite this shot instead and maybe set up some more renders to go.

Wednesday, 12 May 2010

SHOT 33 complete

yeah so heres shot 33 as it looks. Open to comments...........

for Dan

sorry its taken soo long but here's some images for the website...cheers


Ok so I was going to have the target move from position A (illustrated by the model) to Position B (illustrated by my cack handed scratchings) however I can't get it to look all.

So question is, can I set the left wrist to stay in that position where it starts the whole time. Like make it the pivot point. Because at the moment due to having to swivel the whole mesh around, the arms position changes too so it ends up all over the place and there is no sure fire way to key the inbetweens perfectly. It Jitters all about. Not only that but because he's low to the ground I can't really animate the legs moving round, he just sort of skids around like he's doing a donut lol.

Anyway I'm animating the bit when he's already crouching by the windowsill and peeks through the blind. But i might have to leave it at that because I can't do the first bit. I'll leave like 100 frames free at the start in case someone else wants to have a go at it.


I know the gun is floating around the A drive but could you possibly put the scaled one.... or send me your file you have of your hitman with the gun.... in the To Dan folder please and I'll export it from your file... CHEEEEERS mate.

Our Voice Over Guy

Phil Cole has mailed me two examples of two different accents - American (obviously as its set in America) ... and english ... coz news WORKS in english ... I'll play it for ppls tomorrow should you want to listen :)

Tuesday, 11 May 2010

ok ninja is done

but now i see we have another version of it ?? uploaded to adrive . so i'm gna have to re-uv the eyes again rofl .. i'll call it ninja pose FINAL .. animate THIS one as it will have the UVs on it.. UNLESS this is the same file you gave me dan ??


use the Ninja final 1 version in my folders !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Thursday Morning - I'm going to struggle to get in in the morning but I will be doing a late session when I do get in - shall not be giving reasons over the blog - will explain face to face though.

70 e-mails in the bag

Right guys... sorry I've been doing the contact list shiz - Simon and I have just blitzed through 70 e-mails between us... and now its time to get back to animation. We have more contacts to get through mind you... but I think that'll do for now. Guna chill and then crack on with the animation :)

Animator and progress

Yo, i spoke to my friend and he says hes up for animating on our team so i have asked him to come in 2mz to help us out with some of the shots. Well give him a low down on what is needed and stuff yeh. And here is my progress so far with the shot

A Question

Hi guys, I had a little look at the shot where the can gets peppered. I read that Dan wouldn't mind a little sniff in between the raining bullets. I tend to agree I think it would be pretty funny after the bullets go through the chair, the target has a little sniff. I noticed a problem, no sniff blendshape on the rig. I've done a little test of me animating the vertex points ( excuse the rubbishness). I'm wondering, will it affect Spencer's lovely texturing in away way. Tell me what you think and let me know.

Degree Show List

Can you send me the list so far and I'll see if I can think of anymore to add. Send it to my ravemail. Cheers mate.


Just remembered you probably dont have internet. If you get this message soon, can you send me the hitman run cycle so i can import it into the scene. Cheers buddy.


Ninja Posed in Rigs has replaced Ninja - Final .... use this file ... hes in joshes pose and i got rid of some animate FK not IK - eg select bones and move him

He's also now got NO NURB eyes. Fixed that with Spencer today.
ONLY THING - dont move his head and then the eyes... dont make him blink if your moving the head :p lol move the head - then re-centre pivot the eye lids... and then make him blink - if its a dead ninja.... I eyes or suming lol... but atm I cudnt fix it... maybe Mu can tomorrow if we beg.

Spencer will be in 2mr around 12.30/1.30 ish to start dealing with renders and composites etc... we will be setting stuff to render 2mr hopefully. we had a fail on Shot 5 again.

Tonight I have some degree show shiz to do as well as more of my animation for the Wednesday Deadline but if anyone needs me am on ze blog

Shot 27 Renewed

Renewed with timing... still think it needs timing mind u lol no worries... will work on the leggage

Shot 27 report

This is how I'm getting on atm

Still not finished but just evidence of me working :)
Fingers need work obviously and maybe the initial waist movement needs work.

Damn! Empty

*Click!* `Oops no bullets? Think I'm f***in' studpid Hans?!`

Close up of the gun as the Hitman pulls the trigger and finds his gun is empty. Used the same scene as the shot I just did and added this to the end with a different camera since I already had him posed. Just have to render off frames 75-13o I think. Saved as a seperate scene anyway.

Gonna move onto blocking out the Target crouching at the window, so if there are any major problems you have with it then post up here so when I come back to it I'll do my best to rectify whatever's up.

Target Rig SCALED

The new target rig with the poly eyes in the scaled motel room is on the adrive. It's in my folder.

add this to my page on the website plz dan ! it's in order

This is an album cover currently under construction for my own band ‘Subversion‘ entitled Lest We Forget, which is a concept album covering all aspects of warfare. The colour scheme is not final.

One of many Splay concepts to help direct the mood and feel of Splay, as it went through many pre-production changes .

One of splays very first pre-production concepts

This concept was created to help aid the splay team, to whether or not this particular shot would work.

One of my traditional based paintings done on Photoshop with a Cintiq 12wx

Cloud concept to help aid Splay with the ‘epic’ cloud feel it was going to have during early pre-production stages

4 Textured objects for Whack’d . No additional render passes added .


also place my contact details in my info section

Contact details;

email :

Monday, 10 May 2010


same problem as target .. the eyes are sodding nurbs :~@

needs to be fixed ...


Popped the ninja into the `To Dan` folder on the A Drive. Don't stress over it too much, I'll work on the other two shots first.


Hey. I know you wanted me to switch the drinking arm on the shot bullet shot. Is there any other particular little nuances that you want the target to do? Eg pat himself down in a particular way, or any essential timing reactions. Let me know guys.


Sorted our shot list, your not animating your shots anymore. We have dished them out as appropriate. Can you come in and set up some renders for us, getting the finished shots on the farm and start compositing.

Sunday, 9 May 2010


Texture/concept artists should be BANNED from animating , it’s not fair on us .. or anyone else .. this is doing my NUT in .I basically don’t know what the smeg i'm doing hahaha. Seriously , can someone just take my shots ? i can't see me getting them done. I'm not gna pull the film down with my shoddy animating lol,lets be honest I’m gna make a complete cock of myself as well. I’ll just animate some clouds or something any background stuff :P , srs there’s reasons why I don’t animate rofl .


Moodle -
PPD Section -
Then Top Left the Grades Section

This should bring up the new window with a table (ABOVE) with your grades to the right of it... we (SV and I) believe that anything below Formative was WITH the formative - so these grades would probably be either blank (if you didn't do one) or LOW grades... mine were like an F and Ds lol.... the top 4 we THINK are your grade that matters.

Hope you all did well guys.

Sam and Josh (and all)

Got some official documents... that Mike gave me... coz they are so official he cant give them out :p lol I've had them for ages coz I havn't seen you guys for ages... I suggest you fill them out and hand them in tomorrow (if your in)

In other news.... I have attempted to render a few shots on Vanguard .. all passes BUT Z-depth. Got one complete shot out... but will need to re-render... was just a tester for compositing and what not....
Anyway...back to the Animation Woop WOop.
Ps I've left my reload Shot for now....coz its REALLY sucking on my...ti**ies lol

Saturday, 8 May 2010

Friday, 7 May 2010

Saw Kai today

Hes on the sound for us...
we need to give him as much as possible - eg playblasts of all our finished work. I'm not going to go through and play blast EVERYTHING for everyone so if you could playblast your own shots would be useful... if you got the final version - cool... upload that to the Kai folder on the A-drive.
Kai has now got access to THIS blog to post new comments as well access to the Adrive to download playblasts etc.

Kai - anything you want to add just stick it on the comment below.

progress on shot

Forgot to upload this one Thursdya

Shoot off screen to reload

Check it, now with reload action! :)

probably can't see it too well but the clip drops out and the gun also cocks into place as his thumb presses a little invisible button. I'll whack it on the A-Drive in the rended folder in case you want a better look at it. I still havn't picked up a new USB, I'll nab one over the weekend so I can bring it in with me on Monday. But onto the A-drive it goes in case I forget.

This was pretty tricky actually, but I don't think it came out too bad. Pretty ameteur but not too bad :P

There's a sneaky bit of secondary animation on the tie at the end which I'm a little proud of, but you can;t really see it on the little video.

dan .. lighting

i know whats making everything look flat

the Ambient light .. kill it . only use area lights

Thursday, 6 May 2010

jog on mate...jog on...

did a run cycle yesterday for shot 33. Just need to import him into it and its ready to render

shout out

Yo just another quick shout-out regarding the handgun with the ammo clip? Asked aboot it yesterday but nobody seems to know where it is. I don't want to make another one only to have the other one turn up later :P

I figure Stu you probably have it so just whack it on the Adrive or e-mail it to me so I can add it in to my shot and finally put the old stamp of approval on that bad boi.

Heard about the troubles with the Target rig as well and since I've already done my shot with it I was freakin out, however I don't use the eyes in that shot since they only come into shot in the last second. So I can probably take the new eyes and plonk them in there without too much trouble.

I'm gonna be in on Monday to show my face so I guess I'll quiz Mu li on that and try and sort it. In the meantime I'm gonna try and play around with the ninja rig for my next shots.

Inside Out Update

Update on the Inside Out Page guys...
Images have now been added to the site so its easier to navigate - still waiting for Sarahs images and I'm guessing Max won't have a great deal of time to alter this until after Rave Live on 14th May... I'm supprised he found time to add these up as they are now.

Few problems - Quirke to be deleted - Bates to be deleted ... Spencers Face ... missing? lol sorry mate don't ask me!

Will get onto Max when I next see/hear from him/see him online.

Target uploaded

Target loaded to Adrive… aka textures etc in my 'from spencer' folder

i have also put the edited character/rig in the directory, so you can ( unless you want me to do it ) see what shaders need to be made and what needs to be edited on them =]

Wednesday, 5 May 2010

New Target Rig

Mu Fixed the eye problem - for us - now Poly's and follow the eye control properly... so should all be good. Uploaded to Advive - Rigs - Target_Final.

Cock, locked and ready to rock

Gawd, sorry for the delay on this one folks. It's proven quite tricky. I think the overall flow of it is cool though. So before you comment bare this in mind.

The idea is that a clip slips out of the gun right at the start as he's bringin up a new clip, he's a pro like that. He slots it in but to cock it (inuendos, jesus) his arms can't really meet that close together at his front without it looking, well, stupid. So Sam reminded me of some handgun Jack Bauer uses where the gun sort of auto cocks itself at the push of a button, so the gun will be doing that.

However to do this, Ima need the right version of the gat. I took the one from Stu's folder on the A-drive however there is no clip and it isn't scaled so I had to scale that bad boy myself. I distinctly remember there being a clip somewhere so if anyone knows where that version is just clue me in and I'll do the old switch-up.

Anyway, feed-back and such.

Target eyes

Ok his eyes are in NURBS, big mistake . i can't really texture these eyes while they are in NURBS as they don't have UV's ( it's a nurbs thing ) so someone is gna have too convert them to polys and then quite possibly have to re-assign those eyes bk to the rigg? until then this dude has no eyes lol . absolutely nothing i can do about it until they are polys.

Tuesday, 4 May 2010

Shot 20 and Shot 16

Shot 20 is above...

Shot 16 is below... I hope

Comments on all please.... be gentle...
Just watching it over - shot 20 seems a lil slow atm ... bt can be sped up in post.

Shot 21!

Hi guys. I took Josh's advice and it helped. The hand stopped spazing for some reason so that's good, hopefully the problem will not return. I still had some problems with this rig, so the animation is not my best. Sorry. There has been a Little hiccup in pirates at the mo, so I don't know if you guys can rely on me. I don't want to let the team down so I will try my hardest!

Monday, 3 May 2010

Shot progress

Right guys, I don't want to sound like I'm winging, but I found it really difficult to animate with this rig. The controls are fine and the weights are good, but there are some issues that i personally had. One thing I don't think there is enough blendshapes for this shot. I mean, we can still cheat it though. The other thing is i cannot really control the fingers, also i cannot key the wrist rotations, which means I can't get any follow through. The eyeballs also poke through the mesh when you make the character blink. This is my progress so far, the animation is pretty poor, as my computer was lagging so I could not really see what I was animating. So the animation is not great guys. To top it off, his left hand decided to have a right little spack out for no reason, I did not key it, I DIDN'T EVEN MOVE IT! Please ignore his spacktacular hand and try and concentrate on the animation.


Saturday, 1 May 2010

Shot 27 Reload Ref

This is for you Dan. Thought it might help ref your animation for the reloading shot.
Plus it looks cool.

leavin it there

Hope y'all like it cos I ain't changing it again! Kidding of course, but I am going to move on to my other shot now since I gotta move on if I want them done for Wednesday. I think this one turned out ok.

If some changes need to be made I'll fit that in at the end if I got time after finishing the next shot.


Wana do Tuesday then? I'm game if you are. Go to a cave and work our asses off? I'm going to be in anyway as I have to do some degree show shiz for a lil while with Si - compare notes on companies etc but other than that animating.

What do you think? All welcome.